The Duellists (1997)

The Duellists (1997)

An experimental animation made at uni in 1997. To animate, my portable 14″ TV was placed face up on the carpet while I positioned myself over the TV with pen and paper. An animator’s peg bar was cello taped to one side of the screen to ensure that the paper would always be placed in exactly the same position. I drew about 3 frames every second. As you can see, it’s VERY jerky! I can still vividly remember the laborious process of clicking the VHS frame counter every time I drew a frame. By the end of the week the VHS player was seriously damaged and the tape was just one big glitch. At the time, I never contemplated making the sequel for sanity reasons! All in all, it took around 700 drawings before being shot under an old EOS stop-frame camera. The sound score is mainly Morricone, though I used soundbites from other well-known films. Looking back at this animation 20 years on, the work employs the same principles as DIY punk ethics. Basically, a heap of shoddy charcoal drawings awkwardly mashed together. The result being a confusing manic montage. After editing the rotoscoped version, it was whittled down to 2:32 seconds in duration.

Jason murray

 

Heat, Light and Shadow (2014)

Heat, Light & Shadow (2014)

‘Sampled from Analogies: Study in the Movement of Time (1977) .
As the rhythm of the sample combined well with the visuals to augment the floating movements of the subject. The audio switches to a sample from the movie “Last House on Dead End Street” to emphasise the heat and intensity of the subject’s stare!’ 

Jonathan Chinchen (2014)

Don’t Have Nightmares 0.1: Psycho (2015)

Don't Have Nightmares 0.1 Psycho (2015)

 

Stills

Psycho: Shower Head (frame 311) 

Frame 311 (shower head)

Psycho: Spiky Spray (frame 85)

Frame 85 (Sepia Abstraction)

Psycho: Textured 1 (frame 221)

Don't Have Nightmares 0.1 (frame 221 sepia).jpg

 

 

 

Project References:

Don’t Have Nightmares 0.1: Psycho (sound Experiment 1)

Rotoshop experimenting begins (Steps 1 and 2)

Rotoshop experimenting: Step 3

Sparky Shower

Maquette No 1 (Part 1)

Maquette No 1 (Part 2)

Maquette No 1 (Part 3)

Maquette No 2: Materials (Part 1)

Maquette No 2: Construction (Part 2 )

Maquette No 2: Film (Part 3)

Contextual Research:

Photographic Pop Culture

Italian 1960s Lounge Music

 

 

Don’t Have Nightmares 0.2: Alienation & Conformity (2015)

Don't Have Nightmares 0.2 Alienation & Conformity (2015) MP4

 

Project References:

‘Cicadas, Crackling and Popping Wet Wood and Lost Laughter in the Breeze’

Alienation & Conformity Tests 1 & 2

The Tokyo Underground: Project Presentation

The Tokyo Underground: Emerging From The Underground Experiments

The Tokyo Undergound: The Moving (experiment 3)

The Tokyo Underground: The Commuter Rapid (experiment 2)

The Tokyo Underground: The Still & The Moving (experiment 1)

The Tokyo Gas Attack & Objects of Disobedience (for the wrong reasons)

The Tokyo Underground: Drawings, Notes & Nostalgia from the Underground

The Tokyo Underground: Preparatory Notes

Contextual Research:

The Art of Dinky: Shop Fronts Tokyo (Shinjuku & Koenji)

Fuchu no Mori Park-Tokyo

Workers

The Golden Gai-Shinjuku

Nobody Tokyo

Recruit Rhapsody (2012) – Maho Yoshida

Sink (1999) – Satoshi Tomioka

Untitled (2016)

Untitled (2016)

 

Project References

Public Information Film Project: Persuasive Narratives (part 2)

Public Information Film Project: Persuasive Narratives (part 1)

Portraiture

Rotoscoping: Linear Alterations, Before & After

Public Information Film Project: Colour Tests (sequences 1 & 10)

Contextual Research

Public Information Film Project: Contextual Research Notes

Evan Baden-Technically Intimate

Helping Johnny Remember

Sequences & Early Planning

Public Information Film Project: Sequence No 11

Public Information Film Project: Sequences Nos 9 & 10

Public Information Film Project: Sequence No 8

Public Information Film Project: Sequences Nos 6 & 7

Public Information Film Project: Sequences Nos 1, 2, 3, 4 & 5

The Drawing Process

Public Information Film Project: Storyboarding