The footage has been edited and assembled into the software. I begin the usual systematic approach in the process. First, by looking at areas of footage which are clearly visible and areas which are not. When footage is difficult to render, a great deal of improvisation is involved in this process. Usually facial areas offer the most problems such as eyelashes, corners of lips and hair curls. This is where line thickness is a big consideration. For the aforementioned intricate areas, the footage is enlarged, this gives me greater control when rendering . For this animation I’m taking each sequence in stages. The first sequence involves 46 drawings. Frames 1 and 47 has been rendered and then textured. In my last animation, I textured the whole animation after completing the drawings (337). I’m hoping by using this approach, I can make better choices during the drawing process.
Public Information Film Project: Frames 1 & 47 (non-textured/textured)